This article is more about an ideal than a hard rule, but it's an ideal that I want to encourage.
"Cheat modes are useful for developers because they enable debugging, and are sometimes called "Debug mode"."My original experience with computing (other than a few month stint with an 8-bit cassette-based Timex Sinclair) was a command prompt, a graphical, mouse-driven DOS application for drawing, and a manual for writing in BASIC. I would eventually learn that changing the code in BASIC programs was a lot of fun (and extremely educational) but it gave me an opportunity to try a lot of programs for free -- you could just borrow (or purchase) a magazine or book from the library or a friend, and start typing things in.
Monuments of Mars was a simple CGA game that I honestly thought was one of the coolest things ever. The graphics were simple, but the structures put together with sprites (along with aliens and robots that had only two to five frame "animation") were something I found exciting. Jumping up to shoot switches to turn them on and off was also cool.
I did eventually go to the trouble of beating both Commander Keen and Monuments of Mars without cheating, of course. But I honestly found cheating was more fun. At the time, I was more interested in the possibility of making games than playing them, and I wanted to explore the levels more than I wanted to jump up and shoot robots. Obviously, straight game play did demonstrate things that cheat mode did not -- like how far a jump will actually get you when it's not unlimited and basically flying.
Cheat modes are useful for developers because they enable debugging, and are sometimes called "Debug mode". This is also true of ODT mode for some late-model PDP-11 machines. But the cool thing about cheat mode, whether you're talking about a minicomputer CPU or Commander Keen, is that a lot of boundaries created by the game are transcended. This is something we generally want in our programs.
"The term window is a bit like "cheat mode", especially when you're root."It's a unique feeling to suddenly be able to walk through walls, fly around, visit game levels that were inaccessible or discover hidden levels and easter eggs. When you're writing code, a lot of this is simply the nature of being able to tell the computer what to do. And there are levels of accessibility, to be sure -- I don't have to recompile the operating system to be able to open a term window and become root. The term window is a bit like "cheat mode", especially when you're root.
Obviously I'm not saying that administrators shouldn't be able to lock down certain features, including root and sudo -- but the owner of the computer should be able to override everything; that's one of the promises of Free software. But this idea is about exposing a bit more power to the user, for those who would use it.
And it's not a new idea -- ODT mode on the PDP-11 let you change any value at any address. BASIC let you do more or less this with the PEEK and POKE commands. The Sugar platform was designed for a laptop that had a "View Source" key that was meant for native applications, not just HTML and JavaScript. And various games let you use cheats to add points, ammo, health and extra lives.
Before Minecraft, the Sims let you build a house with unlimited access to materials. I was more interested in putting weird houses together than actually playing. If I was using Minetest, it would be the same. It's cool that Minecraft is also a game, but what I really want is a voxel building application.
"This is a fun way to introduce the concept of variables and coding to users."Having explored some of the recent Unity-based games designed to teach coding -- I'm not interested in promoting them, though I did want to be able to rate and explain the concept -- for some of them, "cheating" (debugging the playing field) is really one of the goals of native game play. If you want to cross a bridge, the way you do that is by loading the bridge values in a widget and changing them so the bridge is long enough to cross.
This is a fun way to introduce the concept of variables and coding to users. You could put this sort of thing in so many games, including ones that aren't written for a non-free engine; instead of just having a cheat mode, you could make it so the player could bring up an option to "hack" individual objects in the game.
For Monuments of Mars, which came out decades earlier -- I found that save games were basically two bytes -- one was the ASCII value for the saved level (there were only about 20 levels per game) and the other was an ASCII value for how many charges you had left for the gun. Rewriting this binary file using BASIC (or a hex editor, though writing a few reusable lines of BASIC for the task was satisfying) was extremely fun for a beginner.
I also put a cheat mode in the text editor I'm using / extending / writing. The goal is to have something to use instead of Leafpad. It doesn't have proper word wrap (it just wraps around mid-word like the cat command does) but it does let me pipe text to it like a graphical version of "less" and CTRL-T runs whatever text is on a certain line as a shell command. So for example, there is no word count feature, but while I'm typing this I can hit CTRL-S to save and then type:
wc cheatmode.txt
figplus p "hello world" split p " " forin each p c randint 1 15 now each colourtext c print next
p "hello world" split p " " forin each p c randint 1 15 now each colourtext c print next
p "hello world" split p " "\nforin each p\n c randint 1 15\n now each colourtext c print\n next
p 'hello world' split p ' "\nforin each p\n c randint 1 15\n now each colourtext c print\n next
os.system("figplus05.py -c " + chr(34) + "p 'hello world' split p ' '\nforin each p\n c randint 1 15\n now each colourtext c print\n next" + chr(34))
append-to log.txt These lines will be appended to the log file.
"Different programs benefit from different cheat modes."The entire document is just text -- it may not even contain code, but the editor has no idea if it does or not until you highlight something and ask it to run what's highlighted.
Different programs benefit from different cheat modes. A video game that lets you change how long a bridge is might not benefit from calling shell code (it probably won't, unless the game design is very unusual). JavaScript might pose a security risk to the user sometimes, but the JavaScript console itself is less likely to.
One thing that saddens me at times about JavaScript (and HTML) is how complex it has gotten. To have a "cheat mode" or be programmable, I don't think every application needs a full-fledged, general-purpose scripting language. Though that's one way of doing it.
Simple languages with a handful of commands (10 to 100, just for some simple features) with simple syntax provide enough of a window to the program, to get more people interested in programming and computing in general. Sometimes you may need more than that, which is alright. But I'm still talking about all this in the context of homemade software I think corporate software should have features like this as well, but sometimes (as with Minecraft, Mozilla and LibreOffice) corporate software already is programmable or has debug or cheat modes.
As for the amount of work it took to add shell code processing to a text editor, I can actually grep the code while I'm writing this:
nl = chr(10) ; from os import popen as po cmd = self.textarea.get(1.0,tk.END).split(nl) # get text cmd = cmd[int(self.textarea.index(tk.INSERT).split(".")[0]) - 1] # get line cursor is at f = po(cmd.split(nl)[0]) # call shell self.textarea.insert(tk.INSERT, nl + f.read().rstrip() + " " + nl) # update editor self.textarea.bind('<Control-t>', self.find_file)
"...sometimes (as with Minecraft, Mozilla and LibreOffice) corporate software already is programmable or has debug or cheat modes."Adding a cheat mode doesn't have to require redesigning the entire program. It just takes thinking about what would allow the user to transcend the usual boundaries and assumptions of the program they're using -- to create an interesting and perhaps useful new window into the program itself.
As for snippets of code, particularly shell code and quick scripts, how can those have a cheat mode? In my opinion, if you're running a line of easy-to-edit shell code or a few lines of Python, you're in "cheat mode" already. Though for applications substantial enough to consider adding a feature, it's worth thinking about what sort of code you could use within the running application -- partly to make it more useful, and partly for the sake of education and encouraging the next generation of coders.
leafpad cheatmode.txt & # (I haven't added font sizes to the editor yet; this will make it easier to proofread) &
Long live rms, and happy hacking. ⬆
Licence: Creative Commons CC0 1.0 (public domain)