Gemini Links 06/10/2024: SSH Keys and Hobby Game Development
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Gemini* and Gopher
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Personal/Opinions
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The walnut tree
Today, for the first time ever, I picked a walnut from a walnut tree. Like most fresh nuts it was softer and brighter than dried nuts in the stores but the shell was as hard and sealed as any other walnut.
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A Melody
Obviously drawing the scale going upwards may tend towards a result that mostly goes upwards (and then maybe back down again), so here instead the scale was drawn downwards and then fiddled with, which resulted in a mostly down and then back up line, though the overall arc is masked by smaller note groups, and there's a piano and drum set for who knows what reasons.
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the space between
...the fears we dry
is the drive - keeps me coming back for more
the space between
the wicked lies you say
throwing me miles 'way to stay safe from pain
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Technology and Free Software
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A little reply about the SSH keys
It would seem Thrig has responded to one of my posts, once more!
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Programming
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Re: Hobby Game Development
One idea I had is to implement solo boardgames on a computer. That solves all the AI problems! Guess that is basically the opposite of the approach in the linked post. In particular I was always a fan of solo (or coop) games that build the opposition into the rules of the game, in a way that means there really isn't any AI or bot players to worry about. I think more digital games could do that, in general. I never felt like a game was improved by trying to pretend there is a real opponent somehow outside of the game playing against me, rather than me playing against the game itself.
I know several 19th century or early 20th century games that could be fun to implement. Using such old games also means that the games could be distributed without worrying about copyrights etc. But those are not solo games and would require AI code to be playable (I am no fan of multiplayer games in general). Often quite non-trivial AI I suspect.
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