MICROSOFT just won't leave anything alone, not even its rivals (or especially its rivals). Microsoft is a maestro of "embrace and extend" strategies. In the case of ODF, Microsoft insists on openwashing so as to stop Free software and open standards. When Microsoft pretended to 'embrace' ODF it actually attacked it, and it continues to attack ODF to this day (2014). It tries to do it secretly, via proxies like the BSA. It is very hard to find out who is doing what because the whole affair is shrouded in secrecy. This secrecy is part of the design.
This is really one of the most ridiculous get-out clauses, because it is so wide. The whole point of the FOI system is so that we can see precisely what is being said in these discussions, and to find out what companies are saying behind closed doors - and what ministers are replying. Although it's laudable that the Department for Business Innovation and Skills got in touch to correct its response to me, it's rather rich to do so and then simply refuse point-blank to release any of the information it has just found.
The only consolation is that whatever Microsoft whispered in the corridors of power to de-rail the move to ODF - since I hardly imagine it was a fervent supporter of the idea - it didn't work. However, there are doubtless many other occasions when it did, but we will never know. That's just unacceptable in a modern democracy.
Neil Trevett, the VP of the Mobile Developer Ecosystem at NVIDIA and also serves as the President of the Khronos Group, confirmed that Microsoft has joined the Khronos Group's WebGL working group. Microsoft in past years has generally distanced itself from "GL" in favor of their own Direct3D API. Microsoft was originally a member of the OpenGL Architecture Review Board, but they've been out of that position for more than one decade with just pushing DirectX on Windows and leaving Windows OpenGL support as a bastard child.
Khronos announced a call for participation in a next-generation OpenGL initiative. The announcement reads, "Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process."
Well, the next-gen OpenGL didn't end up being OpenGL 5.0 but is being billed as OpenGL 4.5. Regardless, the OpenGL 4.5 specification is out now.
Besides OpenGL 4.5, the Khronos Group announced from SIGGRAPH 2014 in Vancouver today the release of the provisional specification for SPIR 2.0.