Microsoft and comScore are getting all cuddly again. Two days ago we wrote about the “analyst tax”, which may have equivalents like the "survey tax" (or the "measure-things-that-make-me-look-better tax" [1, 2, 3, 4, 5, 6, 7]). This pair that we deal with today is not new to us; we wrote about it in:
For the first time ever, advertisers will now be able to see the direct impact that in-game advertisements have on consumer online behavior, thanks to a new research collaboration between Massive Inc., a wholly owned subsidiary of Microsoft Corp., and comScore Inc.
The unit was disproportionately hard-hit in Microsoft’s recent layoffs (28 percent of Massive’s staff was let go)—and we had heard that Microsoft was shopping Massive and was willing to sell it for just a fraction of the $200 to $400 million that it had paid for it three years ago. As for the in-game ad business overall, it has not met heady projections for its growth.
Hoping to win over advertisers, Microsoft’s Massive division and market researcher comScore have teamed up to statistically show how effective in-game advertisements are.
Within the new methodology, comScore utilizes Massive's relationship with Microsoft by pulling anonymous data from services including Microsoft's Xbox Live and Windows Live ID. comScore then combines that data with input from its large panel to determine if ad viewers visited the product's website, searched for the brand online, or other relevant activities.
Microsoft websites prove popular with users
Industry tracker conScore released a study which found that 1.2 billion internet users aged 15 older spent a total of nearly 27 billion hours online in September, and Microsoft websites accounted for 14.5 percent of the minutes spent online worldwide in September.
ComScore reported that the results reveal Microsoft is “the most enegaging global property.”
--Friedrich Nietzsche